9-11 Survivor

“The goal of the game was to immerse the player in the ter- rifying surroundings of the burning towers and to let him or her experience how it must have felt to be trapped inside. The interactivity of the game, and the realistic nature of the design of the Twin Towers, enabled them to emphasize the immedi- acy of this frightening moment. This kind of immediacy was lost in the desensiti- zation produced by the constant repetition of these images at CNN. A few months after its release, Kinematic withdrew the game from the Internet—not because of its controversial reception, but because the collective received an $8,000 bill for heavy site traffic”