The tube is a essential medium that unites various media complex. (radio, oscilloscope, television, computer)
Our life is half natural and half technological. Half-and-half is good. You cannot deny that high-tech is progress. We need it for jobs. Yet if you make only high-tech, you make war. So we must have a strong human element to keep modesty and natural life. Nam June Paik
Korean-born American artist Paik influence the art of video and television intensely.
Electronic super highway –
“Skin has become inadequate in interfacing with reality. Technology has become the body’s new membrane of existence.” —Nam June Paik
“Game world is a simplified subdomain of the real world.” Steve Swink
Game industry developed as the result of the military contract spin off some of their products around the 1980s. Flight simulators design their technology for the arcade games, including game council PC games muds was growing with a pace.
For example, Silicon Valley made the major products the Nintendo export for the play station and the extremely successful Super Mario series came out of that.
Digital applications convert the very habitual traditions of the cultures. For example, coffee fortune telling. This traditional behaviour of the Turkish people goes online on these days. People with smart phones are taking the pictures of their cups and send them to the virtual character who analyses the coffee cups and send them the analysis report simultaneously.
The archive is first the law of what can be said, the system that governs the appearance of statements as unique events. But the archive is also that which determines that all these things said do not accumulate endlessly in an amorphous mass, nor are they inscribed in an unbroken linearity, nor do they disappear at the mercy of chance external accidents; but they are grouped together in distinct figures, composed together in accordance with multiple relations, maintained or blurred in accordance with specific regularities; that which determines that they do not withdraw at the same pace in time, but shine, as it were, like stars, some that seem close to us shining brightly from far off, while others that are in fact close to us are already growing pale. —Michel Foucault
“The very idea of the archive shaped how photography developed from its invention in the 1830s. The standardisation of cameras and film formats, the standardisation of printed matter, the standardisation of the family album, the picture library, the computer image file, the press agency and even the modern art gallery – these are all archival forms of, and for, the photographic image.”
Spatiality of the Digital Environment
For the first time, space becomes media type. (Manovich, 2001)
Much like the other types of media such as text, audio, video and stills space has become media type.
While linear media such as books and films can depict space,only digital environments can present space that we can move through.
Being able to navigate into the digital space give a dramatic engagement for the users.
By providing symbols, rituals, and representations, expressions, emotions, relations, media compose shared memories of modern people. Collective memory mostly consists of publicly available social events that are circulating in the media environments.
Because computers are sensory deprived and physically limited there is new search to present computing without computers. Integrating the nanotechnology into the other tools and the environments is a popular trend of the day.
Technology transforms the unintelligent, static objects to mobile, intelligent, active forms. These artefacts are designed to record, categorise, and serve as reflecting personalised taste in return.
On the other hand, these technological artefacts are also in a relationship with each other.