Tag: Encyclopaedic

Computing without Computers

Because computers are sensory deprived and physically limited there is new search to present computing without computers. Integrating the nanotechnology into the other tools and the environments is a popular trend of the day.

Technology transforms the unintelligent, static objects to mobile, intelligent, active forms. These artefacts are designed to record, categorise, and serve as reflecting personalised taste in return.

On the other hand, these technological artefacts are also in a relationship with each other.


Sir Tim Berners-Lee

He regarded as inventor of the World Wide Web in 1989 while he was working in the Cern.

There are three the key innovations that formed the Web;  HTTP (hypertext transfer protocol); allows you to click on a link and be brought to that document or Web page,  URLs (universal resource locators, which Tim originally referred to as URIs, for universal resource indicators); URLs serve as an address for finding that document or page, and HTML (hypertext markup language); gives you the ability to put links in documents and pages so they connect.

Tim Berners Lee has a analogy between web and  market economy:

“anyone can trade with anyone else without having to go to a physical market square to do it. The traders just need to know the rules. The hardest thing for people to grasp about the Web is that it has no center; any computer (or node, in mathematical terms) can link to any other computer directly, without having to go through a central connection point. They just need to know the rules for communicating.”

Archive of the J-Fest

Digital Video Archive screen-shot-2016-11-18-at-19-26-48

In analytic philosophy, as Ernst (pg 184) mentioned, “the event represents an ontological being that is not a static object but a process”.  Festival as an event indicates a process. It can be represented in many different ways in a digital realm. It may be documentaries, or games, films or animations. However, Since digital archive’s flexible structure can deal with constant updates,  and it can grow over time with upcoming festivals/years, what is fittest for events ontology is the way of the digital archive.


This archive exist to aggregate videos which belongs to past 10 years of the Turkish Juggling Convention J-Fest.
Archive consists of the videos that describe the sense of the festival more than any existing materials. Some of the videos are not very qualified or professionally recorded but the aim is to put the collection as a whole.

The Database Logic

By the advent of camera and computing, historical data; which is in symbolic order by alphabetic symbols enhances its quality with  photography; which belongs to physical real. These epistemological enhancements changed the way of perception as well requirements of organisation, categorization and access of the data.

The database is a structured data for managing, processing and accessing. The ultimate goal of the database is having an organised information and retaining the comprehensiveness of recording result of the specified data. All of the media objects inherently interface of the database while some of them comprise structural  construction of the database logic.

“Perhaps, “Man with a Movie Camera” is an example of a database imagination in modern media art. Man with a Movie Camera is not only a database of the city in the 1920s according to Manovich, “a database of film techniques, and a database of new operations of visual epistemology, but also a database of new interface operations that together aim to go beyond simple human navigation through physical space.” (Manovich, 2001)

But the main database is a word comes with computers. By their talent in the calculation, computers are intrinsically available for various database operations.

The computer age brought with it a new cultural algorithm: reality->media->data->database. (Monavich, 2001)

The database supports both the pure database form and the narration. One of the  arguments of Manovich claims that the logic of the database replaces that of the narrative in digital media.

Much like Maravich Ernst also affirm the similar ideas that dominant model for organising information and structural tradition of Aristotle has begun to destroy with new media. By emphasising the centrality of temporality, there might be a change for the long term read only memory ROM with RAM random access memories. The archive is much more dynamic, transformative and productive in terms of history just like the organic memory, not in rest in the fixed position, always shifts with other factors. According to Ernst, there is a shift through micro-temporal approach refers to archives in motion. This transformation is not much about the human activity rather it is much about technological amelioration.

Once things are being digitalised, you can analyse every bit and this allows to investigate and navigate in them.

Data mining as a result of big data on the digital environments


Locus of copying.

“The math is simple: one byte = one typed alphabetic character. One page of text contains about 2.000characters, so one million bytes, aka one megabyte (MB) would hold about 500 pages of text data. Most books are much less than 500 pages. … If the average length of a book is 350 pages,then the whole of the Library of the Congress would fit in less space. If the average length of a book is 250 pages, it would fit on an 18 TB drive with little room to spare.”

Gutenberg Project founded in 1971 is the oldest online library.



Human-Computer Interaction


It is beyond doubt that computers stand by for human participation. Much like the window that helps to see the world. Who  wants to see the metaphorically other worlds  need to accept the looking thought the screen. (+Alice, +Matrix)




Human-computer interface comes to act as a new form through which all older forms of cultural production are being mediated. (Manovich)


When the telematics and virtual intelligence has met, the machine becomes a partner. The interactivity of materials has taken its place in our daily lives. In fact, human Computer interaction isn’t a field with 100 years of history. Yet, when the electronics started to take place of the mechanics our way of interaction with everything has changed.

“As computers begin to shape everyday life, we’re interested not only in what this technology can do for us, but also in what owning it means for us. When we buy something  for our home, a toaster for instance, we choose it because it toast bread, certainly, but maybe also because how it looks, feels, sounds.”(Moggridge, 2007)

Human computer interaction is constrained not only by the computing problem but also includes media of representation. Human computer activity requires multisensory representation.

Interaction Design

“Just as a person needs clothing, a computer needs a case to protect its insides and to allow us to enter and manipulate information in a convenient way (that is, a human-computer interface, typically a keyboard and a screen). Text needs to be displayed in ways suitable for us to be able to read it, be it on a screen, paper, or e- paper. Therefore, although the word “information” contains the world “form” inside it, in reality it is the other way around: in order to be useful to us, information always has to be wrapped up in some external form.” (Manovich, 2008)


Bill Verplank, who worked as a design consultant from 1986 to 1922 for bringing graphical user interfaces into the product design world, recapitulate interaction design by three questions about how you act, how you feel, and how you understand.

If we go though the some key concepts that delineate the interaction design, these are;

  • Functionality
  • Navigability
  • Consistency
  • Reassuring Feedback; by a well design system we are aware of what we have done when we have done it.

The field of human computer interaction is really an amalgam of other fields, including computer science, sociology, psychology, communication, human factors engineering, industrial engineering, rehabilitation engineering, and many others.” (Johanattan Lazar, Research Methods)

Research methods in HCI are always changing and improving. Interaction researches have a broad scope from desktop computers to laptops, potable devices, smart phones, tangible and wearable computing, audio, touch and tactile computing. They are about what people can do with computers, how they perceive the environment, how they communicated and what kind of tools are becoming out of their interaction and needs.



Favourite Films about HCI Movies:

  • The Matrix
  • Artificial Intelligence
  • Brazil
  • Her
  • Minority Report
  • The Hitchhiker’s Guide to the Galaxy





Murray asserts that the storage capacities of computers and the ability to create multiple relations between units of data can be utilised to include specific information on a topic, along with multiple perspectives:

“The capacity to represent enormous quantities of information in digital form translates into an artist’s potential to offer a wealth of detail, to represent the world with both scope and particularity…It offers writers the opportunity to tell stories from multiple vantage points and to offer intersecting stories that form a dense wide-spreading web.” (1998, p.84)