“A study of the history of automata clearly revelas that several of the basic inventions produced for these attempts to imitate life by mechanical means led to significant developments culminating in modern automation and cybernetics.” (Bedini 1964:41) Automaton is a self moving machine simulates the actions of a living being.
“I suppose the body to be just a statue or a machine made of earth… We see clocks, artificial fountains, mills, and other similar machines which, even though they are only made by men, have the power to move of their own accord in various ways.” (Descartes (1662) 1998:99)
Da Vinci’s Knight
The Flute Player
The Digesting Duck (Jacques de Vaucanson, 1738)
The food is digested as in real animals…; the matter digested in the stomach is led off by pipes to the anus, where there is a sphincter allowing it to pass out. The inventor does not set this up as a perfect digestive system capable of manufacturing blood…to support the animal…(but) only to imitate the mechanics of the digestive process in three things, firstly, the swallowing of the food, secondly the maceration, cooking or dissolving of it, and thirdly the action causing it to leave the body in a markedly changed form. (Diderot, cited in Chapuis and Droz 1958:241)
Our life is half natural and half technological. Half-and-half is good. You cannot deny that high-tech is progress. We need it for jobs. Yet if you make only high-tech, you make war. So we must have a strong human element to keep modesty and natural life. Nam June Paik
Korean-born American artist Paik influence the art of video and television intensely.
Electronic super highway –
“Skin has become inadequate in interfacing with reality. Technology has become the body’s new membrane of existence.” —Nam June Paik
Garden (1974), Moon Is the Oldest TV (1965), and Video Fish (1975),
“Game world is a simplified subdomain of the real world.” Steve Swink
Game industry developed as the result of the military contract spin off some of their products around the 1980s. Flight simulators design their technology for the arcade games, including game council PC games muds was growing with a pace.
For example, Silicon Valley made the major products the Nintendo export for the play station and the extremely successful Super Mario series came out of that.
Digital applications convert the very habitual traditions of the cultures. For example, coffee fortune telling. This traditional behaviour of the Turkish people goes online on these days. People with smart phones are taking the pictures of their cups and send them to the virtual character who analyses the coffee cups and send them the analysis report simultaneously.
By providing symbols, rituals, and representations, expressions, emotions, relations, media compose shared memories of modern people. Collective memory mostly consists of publicly available social events that are circulating in the media environments.
Because computers are sensory deprived and physically limited there is new search to present computing without computers. Integrating the nanotechnology into the other tools and the environments is a popular trend of the day.
Technology transforms the unintelligent, static objects to mobile, intelligent, active forms. These artefacts are designed to record, categorise, and serve as reflecting personalised taste in return.
On the other hand, these technological artefacts are also in a relationship with each other.
Contemporary media can be used interchangeably in various context with different authors. What this research mostly referring to Lev Manovich who describes the technology as an inseparable component of the digital media and work on the data mining in digital environments, Andreas Treske who presents video, as an immersive atmosphere, which resists the narrative dictatorship and lastly Ernst Wolfgang who wrote an archive-oriented media theory and assert the dynamic nature of the digital video archive.