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Tag: web

  • Why Media Archeology matters?

    “Things matter in terms of their politics and how they participate in the construction of our world.” (Parrika, Jussi. What is Media Archeology. Polity Press, 2012.) Media devices are a proof of the concept of a discrete spatiotemporal dimension which has shaken the claim that man cannot be in two different places at the same […]

  • Design

    Integrity and Isolation / Harmony and ContrastGood design mostly archives unity with its environment. Isolated enough to being a discrete entity but still integrated to its background. Otherwise, it might loose its functionality. Each design evokes and invokes the inescapable totality of a culture, On the other hand, contrast is a pivotal context in the […]

  • Media History

    Geological and Biological side of the media As Jussi Parrika writes in his book called A Geology of Media “Media history conflates with earth history ; the geological materials of metals and chemicals gets deterritorialized from their strata and reterritorialized in machines that defines our technical media culture.” (pg 35) For instance, obviously, cooper is […]

  • Interface

    “Appearance is knowledge, of a kind. Showing becomes a way o saying the unsayable. Visual knowledge… provides one of our primary means of comprehending the experience of other people.” David McDougall (2006: 5-6)

  • Instant Sharing

    Without doubts, the ability of instant sharing is a bloom in media history. It allows people to express themselves and their environment in a very organic and spontaneous way. The synchronisation of the real-time activity and its digital representation make the process more attractive and artistic. Rather than designing the order, the opportunity to go […]

  • Games

    “Game world is a simplified subdomain of the real world.” Steve Swink Game industry developed as the result of the military contract spin off some of their products around the 1980s. Flight simulators design their technology for the arcade games, including game council PC games muds was growing with a pace. For example, Silicon Valley […]

  • Archive

        The archive is first the law of what can be said, the system that governs the appearance of statements as unique events. But the archive is also that which determines that all these things said do not accumulate endlessly in an amorphous mass, nor are they inscribed in an unbroken linearity, nor do […]

  • Spatiality

      Spatiality of the Digital Environment For the first time, space becomes media type. (Manovich, 2001) Much like the other types of media such as text, audio, video and stills space has become media type. While  linear media such as books and films can depict space,only digital environments can present space that we can move through. […]

  • 9ity

    Interactivity Multi linearity Modularity Granularity Variability Spatiality Performability Spontaneity Velocity